Family Guy Another Freakin’ Mobile Game
Senior Designer
Working on a Family Guy game was a blast. By really understanding the brand and the characters, I was able to design and write content that was fun for our players. I also found creative design solutions to our limited tech.
My responsibilities included:
Roadmap collaboration with Product Team
Partner communication and approvals
World building
Narrative (script writing)
Feature work
Pitch decks
Technical spec writing and system design
Economic tuning
Templatized documentation
UX mocks including asset lists and copy
Feature testing
Post mortem and review
Level creation
Sample of the following features I pitched, designed, and led the implementation of
![FG_dialogue.png](https://images.squarespace-cdn.com/content/v1/608ef89cac5df725b42a0de3/fca93ed8-8552-44cf-8653-bddeeb343014/FG_dialogue.png)
![FG_gameplay.png](https://images.squarespace-cdn.com/content/v1/608ef89cac5df725b42a0de3/86eaa56c-4044-477a-8d84-408c8ac6f0a5/FG_gameplay.png)
![FG_trejo_event.jpg](https://images.squarespace-cdn.com/content/v1/608ef89cac5df725b42a0de3/2bb30ff5-3403-4eef-a5ab-89cc921a0903/FG_trejo_event.jpg)