Family Guy Another Freakin’ Mobile Game

Senior Designer

Working on a Family Guy game was a blast. By really understanding the brand and the characters, I was able to design and write content that was fun for our players. I also found creative design solutions to our limited tech.

My responsibilities included:

  • Roadmap collaboration with Product Team

  • Partner communication and approvals

  • World building

  • Narrative (script writing)

  • Feature work

    • Pitch decks

    • Technical spec writing and system design

    • Economic tuning

    • Templatized documentation

    • UX mocks including asset lists and copy

  • Feature testing

  • Post mortem and review

  • Level creation

Sample of the following features I pitched, designed, and led the implementation of

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Star Wars Uprising