Vineyard Valley

Principal Designer

My main goal as a designer on the Vineyard Valley team was to get the feature through launch and build out a Live Ops plan that would assist in content generation.

My responsibilities included:

  • Roadmap collaboration with Product Team

  • Feature work

    • Pitch decks

    • Technical spec writing and system design

    • Economic tuning

    • Templatized documentation

    • UX mocks including asset lists and copy

  • Feature testing

  • Post mortem and review

  • Level creation

Vineyard Valley gameplay

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