Vineyard Valley
Principal Designer
My main goal as a designer on the Vineyard Valley team was to get the feature through launch and build out a Live Ops plan that would assist in content generation.
My responsibilities included:
Roadmap collaboration with Product Team
Feature work
Pitch decks
Technical spec writing and system design
Economic tuning
Templatized documentation
UX mocks including asset lists and copy
Feature testing
Post mortem and review
Level creation
Vineyard Valley gameplay