Harry Potter: Hogwarts Mystery
Principal Designer
As a Principal Designer on the Harry Potter team, I took lead on a number of tasks most of which revolved around pitching, designing, and implementing features. My process generally starts with a product goal and by understanding our players perspective, I create a feature that tackles our initial goals, is true to the Harry Potter band, and is fun for our players.
My responsibilities included:
Roadmap collaboration with Product Team
Partner communication and approvals
Feature work
Pitch decks
Mood boards / Storyboards
Technical spec writing and system design
Economic tuning
Templatized documentation
UX mocks including asset lists and copy
Unity prototype builds (C#)
User testing
Feature testing
Post mortem and review
Sample of the following features I pitched, designed, and led the implementation of









