Spirit Lords

Level Designer

Spirit Lords was my first project working in level design. As I learned the ropes around tooling and visual story telling, I also assisted the team with level creation and clean up, getting the product in a shippable state.

My responsibilities included:

  • 3D world creation

  • Visual scripting

  • Puzzle and trap design and implementation

  • Enemy encounter scripting

  • Asset clean up

Spirt Lords gameplay

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